Skills & Raids Updates
Launch patch notes, day-three community notes, and the full development timeline.
Latest Update
Version 1.0 — Launch Day (July 27, 2026)
Skills & Raids is live on Steam. After months of demo iterations, open beta feedback, and Steam Next Fest polish, Storypaintings shipped the full 1.0 build on schedule.
Launch highlights
- Complete story campaign in a handcrafted dark fantasy world
- Three playable characters: Shelldon (Tank), Clawrk (DPS), Owlivia (Healer)
- Real-time party combat with full pause planning at any moment
- Extraction loop with safe pocket, sendback nodes, and quest-driven progression
- Crafting across five rarity tiers: Common, Uncommon, Rare, Epic, Legendary
- Skill combination system and enemy skill drops for build variety
- 12 Steam achievements tracking story, extractions, and crafting milestones
- Launch pricing: $9.99 base, $7.99 (20% off) until August 10, 2026
- Supporter Pack bundle available: base game + Official Artbook + Soundtrack by Tomas Palazzi ($12.13 at launch discount)
Balance changes from demo/beta
- Early-game difficulty curve softened for new players
- Skill cooldown pacing adjusted for clearer combat rhythm
- Improved Common item drop rates in opening zones
- Reduced pressure in The Sinking Graves and Cold Peaks
Bug fixes shipped at launch
- Extraction timer display corrected on several map nodes
- Skill animation glitches resolved for Shelldon taunt abilities
- Performance improvements on lower-end GPUs
- Quest log and node entry UI fixes
Day 2 Notes (July 28, 2026)
Forty-eight hours after launch, the picture is still early but informative:
- Steam reviews: Approximately three user reviews posted — too few for a reliable aggregate score, but enough to show players are reaching mid-campaign content rather than refunding immediately
- Achievements: All 12 launch achievements are live and unlocking normally; no widespread sync issues reported on Discord
- Launch sale confirmed: The 20% introductory discount remains active through August 10 on both the base game and Supporter Pack
- Supporter Pack DLC: Artbook and soundtrack entries appear correctly in Steam libraries for bundle buyers
- Community feedback themes: Praise for pause combat, Tomas Palazzi’s score, and Mike Mignola–inspired art; recurring requests for clearer inventory tutorials and softer spikes between zones
- Developer activity: Eddie H. Hinestroza is monitoring Discord and the Steam Community Hub for hotfix candidates; no day-two patch posted yet, but QoL tuning is expected post-launch
Day 3 Notes (July 28, 2026)
Three days of live data paint a clearer launch-week picture:
- Steam reviews: 12 user reviews with a Mixed aggregate at 66% positive — enough volume for a directional score as more buyers push past opening zones
- Global achievement unlock rates: Steam stats show a steep difficulty curve. Early milestones unlock for nearly everyone — Corrupted (first enemy) at 95.7% and Focus Points at 85.0%. Mid-campaign gates cluster near half the player base: Extract (return to Emberwatch safely) at 51.7%, Crowy! (send items via Crow services) at 53.7%, and Questing at 50.7%. Late zones remain rare — Discover The Eternal Dunes at 5.0% and Discover The Edge of the Abyss at 3.7%. Only 2.7% of players have Pet Crowy, defeated The Corrupter, or finished the final quest
- Launch sale confirmed: The 20% introductory discount remains active through August 10 on both the base game and Supporter Pack
- Supporter Pack DLC: Artbook and soundtrack entries continue to appear correctly in Steam libraries for bundle buyers
- Community feedback themes: Praise for pause combat and art direction holds; criticism still centers on inventory tutorials and difficulty spikes between zones — now backed by achievement data showing fewer than 6% of players reaching Eternal Dunes or Edge of the Abyss
- Developer activity: Eddie H. Hinestroza continues monitoring Discord and the Steam Community Hub; no day-three patch yet, but achievement skew suggests early QoL around zone transitions is likely
Day 5 Notes (July 29, 2026)
Five days after launch without a hotfix patch:
- Steam reviews: Approximately 15–18 user reviews, Mixed near 66% positive
- Achievements unchanged: Eternal Dunes near 5%, Edge of the Abyss near 3.7%
- Launch sale active through August 10, 2026 on base game and Supporter Pack
- Community themes: combat speed options, inventory tutorials, zone difficulty spikes
- No v1.0.1 patch on Steam Community Hub as of July 29
New buyers should read Free Skills and Supporter Pack before checkout.
For a full purchase breakdown, read the Launch Review.
Development Timeline
Steam Next Fest (June 2026)
- Demo v1.4.8.1 released with major QoL improvements
- Skill targeting indicators added above characters
- Improved enemy loot feedback and hit reactions
- New sort-inventory and transfer-to-stash buttons
- Renamed Fading Core Skills to Free Skills
Open Beta (May 2026)
- Public beta testing phase opened to wishlist holders
- Crossed 10,000+ wishlists milestone
- Community feedback implemented on extraction timers and UI
- Performance optimizations for mid-range PCs
Demo Release (March 2026)
- First public demo on Steam
- Limited campaign slice and crafting preview
- Player feedback collection for difficulty tuning
Developer Notes
Eddie H. Hinestroza (Storypaintings) has outlined post-launch priorities:
- Hotfixes and QoL — Inventory clarity, tutorial prompts, and UI polish based on launch-week data
- Balance passes — Ongoing tuning to extraction risk and early elite encounters
- Future content — New areas and enemy types under consideration after stability window
- Console ports — Possible only if PC sales justify the investment
Developer inspirations publicly cited include Darkest Dungeon, Loop Hero, Mike Mignola’s art, and World of Warcraft party rhythm — useful context when comparing feedback to player expectations.
Stay Updated
- Steam Community Hub — Official announcements and discussions
- YouTube Channel — Devlogs and short gameplay clips
- Discord Server — Launch support and balance talk
- Newsletter — Direct updates from the developer
Related Guides
- Getting Started — First-hour checklist for new buyers
- Launch Review — Strengths, weaknesses, and who should buy
- Character Builds — Party setups after balance changes
- Tier List — Early meta rankings at launch
- Crafting — Gear tiers, recipes, and material routes
Frequently Asked Questions
Quick answers to the most common questions.
When did Skills & Raids launch?
Skills & Raids officially launched on Steam on July 27, 2026. Day-three community notes were added on July 28.
How long is the launch discount?
Steam lists a 20% introductory offer until August 10, 2026, reducing the price from $9.99 to $7.99.
How many Steam achievements are there?
The launch build includes 12 Steam achievements covering story progress, extractions, and crafting milestones.
What is in the Supporter Pack?
The Supporter Pack bundle includes the base game, the Official Artbook DLC, and the Skills & Raids soundtrack.
Where should I report launch bugs?
Use the Steam Community Hub discussions or the official Discord server linked above. The developer is actively triaging launch-week reports.